Patch note (the largest during development).

Healing:

Now occurs immediately after the button is pressed, rather than at the end of the animation. This change was made in response to player feedback.

Capabilities:

Added “Blink” to the right mouse button, circular strike was removed.

The skeleton became a knight.

Animations:

Added rest animations for the player in different directions.

Blood Mage:

Updated experience and healing mechanics.

Shield mechanics:

Enemies have a gray shield bar underneath their life bar. Having lost it, the enemy will be able to take damage and will be stunned until it is restored.

Mage Barrier has been removed from the game.

Interface:

Completely redesigned.

Damage is displayed in the life bar.

Added mob behavior icons to the left of their HP bar.

Added display of final statistics upon victory.

Added a duration bar around the buff icon.

Added a threat bar to show enemy density.

Mechanics of twists or prayers:

For 4 diamonds you can gain stats with a certain chance, but also lose some.

Other:

Starting music has been changed.

Completely new boss mechanics.

New sight.

The stakes of the trap became more visible.

The store has become more clear.

There are environmental objects that sometimes give diamonds.



You can leave your suggestions and wishes in the comments or write to me at geraskinbusy@gmail.com


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